Building 7 rooms
HUMMING WEB: PLANT
FIRE SERPENT: MONSTER
GELATINOUS SCARAB: VERMIN
SIEGE IMP: HUMANOID
SIEGE NAGA: BOSS
BLACK BOA: CRITTER
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Enormous pile of DRUM OF FOGs, all exactly alike, dumped haphazardly in corner. Only one is real. The rest are clever fakes that have a 25% chance of working once and then break. Somewhere in room B is concealed the secret of finding the real one. Possibly in someone's brain.
Almost-frictionless surface. Works like the ice puzzles in Pokemon - once you pick a direction you're stuck with it until you hit a solid surface. Dotted with menhirs. One SIEGE IMP w/ projectile weapon at far end of room.
Big wooden door halfway along corridor locked as fuck. Key in possession of SIEGE IMP in room C.
Stepping stones over slow-trickling underground river. Actually pretty easy to cross. BLACK BOAs drinking at edges, not aggressive unless provoked. Easy to provoke though.
Shrine to dungeon god. Altar will curse you if you touch it unless you prepare the proper sacrifices, which consist of one ritually smothered BLACK BOA. If you do it will bless you. One SIEGE IMP elsewhere in dungeon is priest, knows secret to this.
Looks like three-way intersection. One exit actually trap, leads to immediate dead end and floor collapse. Then SIEGE IMPs come in and start poking you w/ sticks.
Space-distorting statue in exactly-square corner of corridor. Shaking right hand will increase number of corners until corridor is mile-long side of polygon. Shaking left hand will decrease it again.